Review: Legendary “A Marvel Deck Building Game”

Deck-building games is a quick-developing genre this is gaining increasingly more fans around the arena. You start out with a lame deck which includes some fundamental cards and then all alternatives are open. It’s up to you to find the satisfactory mixtures of playing cards, add them on your deck and step by step build a “machine” that works better than other gamers’. It all began with Dominion, then got here Thunderstone, sagame168, Nightfall… And now Legendary! But Legendary is a lot extra than a easy deck-building game. Read directly to find what is different about it.

The recreation’s storyline is pretty compelling way to the Marvel license. Here are all your preferred guys: the best ones like Wolverine, Spiderman, Hulk, Captain America, Iron-Man and lots of extra, and the bad ones: Dr. Doom, Magneto, Loki and Red Skul. One of the evil Masterminds determined to bring horror to the metropolis, by means of attempting to accomplish a scheme and recruiting many villains to help him do simply that. You have the hard challenge to forestall him by way of recruiting the fine wonderful heroes obtainable and fighting the villains and the Mastermind himself. However you are not by myself. Your fellow players are in your side seeking to do just the same as you. Players do not take the function of notable heroes. Instead heroes are to be had for any player to add them to his deck from a commonplace pool. So, is that this a co-operative recreation? Up to 1 point sure. You all try and defeat the awful men however one in all you goes to do better than others. By defeating villains or fighting the Mastermind, players earn victory factors and at the give up of the game, the player with the maximum victory points is the winner.

This is a game for 1-5 players every participant starting with the equal deck of basic Hero cards, 8 S.H.I.E.L.D. Agents and 4 S.H.I.E.L.D. Troopers. During set-up, which by using the manner takes some time, you pick out a Mastermind to fight at random. Each Mastermind comes together with 4 Mastermind approaches cards, located underneath the Mastermind on a unique location at the board. Then you choose a Scheme card at random too. On the Scheme card there there are information about how the Mastermind operates which affects the way the villain deck is fashioned.

Then you get to construct the villain deck which includes the subsequent styles of playing cards:

“Scheme twist” cards. A Scheme Twist card represents the Scheme moving forward closer to victory for the evil Mastermind. Every Scheme works in a specific manner, with its Scheme Twists doing a specific component related to that Scheme. The quantity of “Scheme twist” cards in the Villain deck depends on the Mastermind card.
“Master Strike” playing cards. A Master Strike card represents the evil Mastermind coming right down to get their arms dirty and destroy the Heroes themselves. Each Mastermind card has its own unique Master Strike impact. Five of these identical playing cards are added to the villain deck.
Villain groups. Each institution consists of 8 villains that paintings collectively. The number of groups added depends at the number of gamers.
Henchmen groups. Henchmen are weaker Villains in which each group includes ten same cards. The wide variety of groups delivered relies upon on the wide variety of gamers.
Bystanders. These are harmless citizens that emerge as at the wrong vicinity, the incorrect time. Villains take hold of them and bring them with them. When you defeat a Villain who has captured a bystander, you get an extra victory factor for rescuing the negative guy/female.
After the Villain deck, you construct the Hero Deck. There are fifteen one of a kind heroes and also you get to pick five of them (six while gambling with 6 players). For each hero there are 14 corresponding cards (1 rare, three uncommons, 5 of one not unusual, and five of any other not unusual).

Ll decks are shuffled and placed facedown on their unique reserved places on the board. Five playing cards are flipped from the Hero deck and positioned one next to the opposite into the five Hero Spaces inside the HQ. Players shuffle their decks too and draw 6 cards. A beginning participant is chosen and players take turns in clockwise order.

Each player on his flip does 3 matters:

Play the top card of the Villain Deck. The villain makes a stunning look within the city through the… Sewers!! There are 5 areas (locations in the town) thru which villains circulate: Sewers, Bank, Rooftops, Streets and the Bridge. Each time a brand new villain enters a metropolis space, if there’s already a person there, he gets pushed one space to the left, towards the bridge. This may additionally purpose a series response while a new villain seems. But be careful, if a villain is driven left of the bridge, which is the very last 5th area at the board, he all the time escapes the city. If a certain quantity of villains, depending on the chosen scheme, control to escape, then evil wins and all players lose.
Play playing cards from their hand, the use of them to recruit and fight. Each hero card has unique symbols and text describing his abilities. A hero may additionally offer gold that is used to recruit extra heroes and/or attack factors used to fight Villains. They also normally have a superpower capacity that requires a hero of the identical hero elegance having performed this flip with a view to spark off it. Super powers could have many different outcomes which include drawing greater playing cards, adding more attack points, putting off wounds or primary heroes and plenty more. Whenever a player defeats a villain he puts him on his personal Victory Pile.
Discard his hand and draw six new cards
The recreation is over whilst gamers defeat the Mastermind four times or if the Mastermind wins. Then gamers upload the victory points they earned for the duration of the game.

I wouldn’t like to overextend with the rules of the game and as an instance explain what “Scheme twist” and “Master Strike” cards do, as these details are not critical to the evaluation itself. Now it is time for the real review:


The additives of the sport are handiest a gameboard and playing cards. The gameboard may be very practical with lots of room for all person agencies of cards. On the right we are able to see the Hero deck and Villain Deck. On the bottom of the board there’s the HQ (Headquarters) with five areas on which heroes which might be discovered from the hero deck, are placed. Just above it there are the distinctive elements of the city where villains appear. On the left aspect there is a space for the Mastermind and the S.H.I.E.L.D. Agents deck. On the pinnacle there are areas for the Scheme card, the escaped villains, Wounds deck and Bystanders deck. Finally a huge area for cards that get KO’d (knocked out) for the sport. These are completely eliminated from the game. The board is massive and has masses of space for the entirety, even a completely helpful textbox on the pinnacle-left nook about the way to setup the game according to the range of gamers.

The paintings of the board and the cards is excellent. The photos are unique art work, no longer discovered in any comic, drawn with detail and imagination. All 14 playing cards of each hero, from the not unusual to the rare model has the equal paintings that’s an difficulty that some human beings locate not very attractive. I wasn’t plenty by means of that despite the fact that I admit that it would be a primarily welcomed replace to the sport if differenr variations of heroes had distinctive artwork and it would make the cards greater without problems recognizable. Eight/10The gameboard!


What is there now not to love in Legendary? It is deck-building, that’s one of the most modern and maximum popular genres, it is relatively thematic and it is also particular in that it’s each cooperative (with gamers cooperating to beat the Mastermind) and aggressive (with gamers competing to earn the maximum victory points). This aggregate matches loads of Marvel storylines and makes the sport appealing to fanatics of co-op games and gamers who like games with a single winner (like me!!). Devin Low has designed this game correctly, combining the modern day traits in gaming, flavoured with the aid of characters that nearly everybody is acquainted with, Marvel notable heroes.

The tempo of the sport is surely rapid. There is continually something going on and at some stage in different gamers turns, you may look at your playing cards, planning your next turn or simply watch the motion. New villains seem each turn and some of them might also trigger chain-reactions of occasions by pushing one or extra villains to break out from the town.

Luck plays its little part in the game, regarding what heroes and villains could be revealed and whether or not you will manipulate to get sufficient heroes of a selected magnificence to make your deck paintings. This is a huge difference from video games like Dominion or Thunderstone wherein all playing cards are to be had to all gamers to shop for. In Legendary you may simplest buy one of the five heroes at HQ so if no person fits your agenda or they’re very highly-priced then your plans are delayed and you can do nothing approximately it. Nevertheless, method is the dominant element in the sport as making a decision what heroes to buy and what villains to combat.

A little issue with gameplay I noticed is that gamers that play first usually do higher than players gambling after them as they get to pick first the high-quality to be had (and affordable) heroes which makes them having a head begin in opposition to other players. I have to play many more video games to determine if statistically this problem seems regularly sufficient to make it a real issue. Other than that gameplay is clean and balanced and I need to admit very enjoyable.

Another con for the game is the amount of time required for set up and damage down. You need to pick a Mastermind (OK, that is smooth), to locate his four tacitic playing cards and pick a Scheme. Then you have to build the Villain Deck: Add Master Strike playing cards, random Village and Henchmen agencies and Bystanders. Then pick 5 Heroes. Shuffle most of these decks. It’s proper that set-up isn’t so uninteresting as you are excited about the sport to be able to comply with. But what with spoil-down whilst the game is over? You have to type out all the unique playing cards, put them in piles and returned to their box. This is a somewhat stupid manner however I bet it couldn’t be averted. The randomness of the decks is what makes the gameplay so interesting. Nine/10

Learning Curve:

Legendary isn’t a hard recreation to research, in particular when you have performed every other deck-building game like Dominion or Thunderstone before. The most difficult issue to learn in the beginning are the numerous playing cards of the villain deck, besides the real villains, this is Master Strike and Scheme Twist playing cards and their consequences or what to do when a villain escapes. In case you in no way performed a deck-building recreation before things might be a bit more difficult. In any case, the great manner to educate this sport is to give an explanation for the very primary rules and examine the relaxation of it even as playing the game. 7/10


This is a game where the subject is evident anyplace you appearance. It appears that it’s been designed in a manner that players could virtually feel that they are hunting down an evil Mastermind. There are many elements that beautify this sense inclusive of:

The spaces thru which villains pass are not just spaces at the board however constitute actual locations inside the town: the financial institution, the sewers, and many others. These locations also are drawn at the board
The reality that villains capture Bystanders is likewise very sensible. Of route villains need to do something really imply to justify their function.
Masterminds have an agenta, a “Scheme”. That scheme isn’t always simply written in textual content but additionally receives genuinely done the usage of “Scheme twist” cards. The Mastermind additionally would not stand apart watching the villains do all of the dirty work however he makes spectacular appearances with “Master Strike” occasions.